Hi, I'm the Data File Coordinator for GCA4. What this means, basically, is that I'm in charge of writing and/or compiling the data files for GCA4. I work on a basically volunteer basis, writing the files as I have time and collecting files that others have written to add to future updates of GCA4. If you're looking for information on or official updates for GCA4 please visit the product page at SJGames, the official GCA4 Update page, or the open SJGames GCA4 Forum. If you're looking for GURPS 3rd Edition support for GCA4 please visit Armin's website. If you're looking for any other info on GCA4 please see below. From time to time we post official updates for GCA4 through the SJGames website. You can download the latest Program Patch and Data Updates there. However, between posting those updates it sometimes becomes necessary to release data files for for newer books without including them in the full Data Update. Sometimes this is because the file is too incomplete, sometimes it hasn't been rigerously tested (it's still in "beta"), sometimes it's because the file (or book) wasn't done in time for the full Data Update. I post information on these files to a Discussion Thread in the SJGames Forums. |
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GURPS Book Covers That Never Were So I was feeling a little nostalgic and dug up these old covers that never were. Hover over them to see the covers that were actually used. At least for the first four I think we can all thank our lucky stars that the new cover designs came about. |
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This is a project that I have wanted to do this for years. SJGames maintains a very comprehensive GUPRS Books Index on their website, and while that index is comprehensive it is,however, just a text index and hasn't changed much in well over a decade (other than adding new books to the list!). The GURPS Covers Index is a presentation of all of the GURPS book covers. Each cover is linked back to SJGames webpage for that book, so it serves as a true index of their books. It also includes covers for previous editions of the books, which SJGames don't have displayed on their website anymore, and the back cover of almost every book (which SJGames has never made available). The index is divided into three parts, presenting GURPS 3rd Edition, GURPS 4th Edition, and GURPS 'Zines (Roleplayer and Pyramid). I also made up some Wallpaper based on these webpages. There are 4 different versions, two 3rd Edition versions in 1680x1050 and 1920x1080 resolution and two for 4th Edition in 1680x1050 and 1920x1080 resolution.
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Back when Pyramid was an online 'zine instead of a monthly PDF publication they used to publish a half-dozen articles every week, and each week an average at least one of those articles was made available as a free sample. Pyramid as a 'zine is long gone, but those free articles are still available if you know where to look. There used to be a great list on GURPSWiki.net; unfortunately that website is long gone, however thanks to Archvie.org what is gone is not always forgotten. You can find the the archived listing of Free Pyramid Articles here. You can even still find one of my articles hidden away there. I've archived the GCA Data File on my site since the sample article has it locked out. Also, let us not forget the old Roleplayer Archive which SJGames still hosts. Roleplayer was the original GURPS 'zine. Many of the articles in it were later incorporated into various GURPS books. |
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I've been messing around with C# and whipped up this little application to help keep track of multiple characters HP and FP totals as well as displaying the current HP and FP status (Below 1/3, At or Below 0, -1xHP, etc). It also keeps track of current Move and Dodge based on the halving from lowered HP & FP. Tracks up to 24 PCs or NPCs. Requires the Microsoft .NET framework. |
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...or how to start your Dungeon Fantasy campaign at "First Level" This article describes how to scale back the 13+ templates from Dungeon Fantasy 1 & 3, and later supplements to 100, 150, and 200 points. These can be useful for starting a lower point DF game or for adding Mixed Profession templates into a 250 point game. |
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This spreadsheet is an aid for designing ships using the rules from GURPS Spaceships for GURPS 4th Edtion. It was written using Excel 2000, and takes advantage of several Macros for some added functionality. However, it is fully compatible with Excel 2003/2007 and Open Office v3.1 with the Macros disabled. I've started a Discussion Thread on the SJGames Forums if you have any questions, comments, or concerns. Recently I've released the Version 2.0 Beta of my Spaceships sheet. This version has significant improvements over the previous version, chief among them is the ability to handle Smaller SM and Reconfigurable Systems. Additionally the design has allowed for numerous small improvements. I've worked out most of the issues with macros, and incorporated many of the macros into the OpenOffice version of the sheet. I plan on adding further improvements as time permits.
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This spreadsheet is designed to help in the creation of data files containing custom spell lists for use with variants of Clerical Magic like those that appeared in the Dungeon Fantasy data files. |
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GURPS Character Assistant v4.0 Links Don't miss these valuable web links for GCA4: |
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GCA4 available for download on e23 The official GCA4 page at SJGames.com The
official GCA4 Updates page at SJGames.com GCA4
Forum on SJGames.com Armin's
GCA4 page |
Thom's
Place The GCA File
Repository Rev.
Pee Kitty's MyGURPS |
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Below are some alternate GURPS Logos that you can use with GCA4's character sheet printouts. You can download all of these images in one zip file here. Many of these are actually just modifications of the cover pictures (available from SJGames website), cropped to look nice as a GCA4 GURPS Logo. GCA4 automatically scales Logo images to fit into the allotted space; most of these images are set to have a height to width ratio of between 2.25:1 and 3:. Note that the images in the ZIP archive are both higher resolution and better quality than the thumbnails presented below. |
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| Download GURPSLogo.zip |
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The Imbuements Reference Table is a handy reference of all of the Imbuements from GURPS Power-Ups 1: Imbuements. An extended Size and Speed/Range Table which covers distances from 1 mile to 700,000 parsecs. Also available in PDF format. The Combat/Resistance Chance of Success Tables lay out the chance of success in typical GURPS combat rolls and Resistance Rolls (the later of which would also be accurate if you're thinking of replacing the combat attack/defense rolls with a Quick Contest of skills). The d6 Roll Tables show you the chance of attaining a given roll on any roll from 1d6 up to 20d6. Optional rules for Unreliable, Self-Control, and Resistant. Short, sweet, simple. More Talents, including Jack-of-All-Trades. Various ability Modifiers - Enhancements for Strikers & Claws, Liimitations for Psi abilities, and Accessibility/Mitigators based on Hit Point and Fatigue levels. A variation on Damage Resistance a new Advantage, Damage Reduction, and a new Limitation for Damage Resistance Damage Penetration. All are different ways of trying to simulate essentially the same thing. Alternate Damage Table for ST for 4th Edition. More Bang! skills. |
Originally compiled by Atreyu Hibiki from the SJGames Forums. This file contains 192 powers each built on 50 points, all wrapped in a 1 MB PDF.
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These conversions were originally written by Curtis Handsaker, also known as "Z09SS" on the SJGames forum. He deserves all of the credit. The original compilation was presented on the now defunct gurpswiki.net This PDF was edited by me, taking all of the templates presented by Curtis on the gurpswiki and compiling them into a printable format. |
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The essential rules for playing GURPS distilled down to a single page. Originally compiled by Karl Gallagher as a convention handout. I've since modified, adding a little information and turned it into a PDF for printing. Or you can download the original MSWord version. |
This PDF is a conversion of cyberware from GURPS Cyberpunk and Shadowrun into GURPS 4th Edition. This file was written by Edward Easton (a.k.a. El Guapo). |
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This PDF is intended to be a quick cheat sheet with the most vital information for combat laid out on a single page. A good place to print this would be on the back of One-Page GURPS. This sheet has a Speed/Range Table, a Hit Location Table, an Advanced Hit Location Table/Diagram (with a Bond Girl!), a listing of all of the Combat Maneuvers available with quick notes on what they do, and a listing of all the standard Damage Types with notes on their effects. The Speed/Range Table and Hit Location Table are based on those from the Phoenix character sheet for GCA4 written by Thomas Edwards. The Advanced Hit Location Table was created by Sean Reed. |
This is a set of three tables useful for calculating Collision, Slam, and Falling damage. The first table lists Velocity and HP to calculate damage. The second calculates Velocity for various fall heights in gravities other than 1G. The last calculates Terminal Velocity under various gravities and atmospheric pressures. |
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This started out as a simple document to include all the skills from the GURPS Basic Set 4e broken down into nice useable categories. It grew to where I had added in page references, difficulties, attributes, and finally defaults for all the skills in the Basic Set. Now a version of my file is available on e23 as a free download - and to tell you the truth I like the official version better than my original, so I've pulled my originals from the site. The only thing that's left is the Complete Alphabetical skill list, which contains all the skills from the Basic Set, including specialties, defaults, attributes, difficulties, and page references.
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Here is a Trait List add-on for GURPS 4th Edition. This includes many traits that are treated as sub-categories of other items in 4e. These traits should have been in the master Trait List from the Basic Set and GMs Screen separately, such as Sonar and Immunity to Metabolic Hazards. This file is available separately or as part of the expanded version of the Skill Categories for GURPS 4th Edition file above. Note that I purposely left out several items that could have been included, such as "Blunt Claws" or "Instant Regeneration" because the name makes it fairly obvious where to look for these traits, unlike the traits included in this file.
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This covers 4e ST values from ST 1 through ST 210 (ST 0.1 - 4,400 in 3e). It also has weight ranges for each ST value - between the two values converting monsters, beasts, animals, creatures, or dinosaurs to 4th Edition should be easy. A second page covers Basic Lift and Encumbrance levels for all ST values through 210. This file is available in either Adobe Acrobat, or Microsoft Excel (works with Open Office too), or Plain Text format. It's also available in Metric or (American) Imperial measurement versions. |
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Well, I've had this kicking around for a long time. No, I mean a l...o...n...g... time. I started work on this spreadsheet during the playtest of GURPS Space 3e. In fact, I think it actually helped me with the playtest. I put it on the back burner, and worked on it on and off over the years. I'd thought about releasing it, but took one look at SJGames Game Aids License and my eyes began to water uncontrollably. I don't even think I'd thought about this sheet in over a year, then one day I look at the Daily Illuminator and I see that SJGames is doing away with their Game Aids procedures and my jaw almost hit the floor. So what is it? It's an Excel Spreadsheet. No, it doesn't work with Open Office (at least, it didn't last time I tried, which was a long time ago). It takes care of all of the math of creating a Starship using the Starship Design System from GURPS Space 3e. |
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My completely unofficial conversion to 4th Edition, which includes all of the races found in Fantasy Folk, 2nd Edition. Giants, Elves, Dwarves, Orcs, and many more are all there. Available in Adobe Acrobat format as well as the original document in Microsoft Word format. |
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Another completely unofficial conversion to 4th Edition, this time for GURPS Aliens. It's available in Adobe Acrobat format as well as the original document in Microsoft Word format. Banduch, Jaril, An Phar, Gormelites, they're all there, along with bonus races from GURPS Space Atlas 4, Pyramid #18, and Pyramid #19 (you will need to be a Pyramid subscriber to access those last two links).
You can also find my GURPS Aliens for GURPS 3rd Edition.
This has, as near as I can tell, the official racial packages with all of
the errata corrected (possibly including some errata that never made it to the
official site). |
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These templates are my attempt at creating Yrth style Were- creatures for GURPS 4th Edition. Included are stats for Were-Bear, Were-Boar, Were-Eagle, Were-Shark, Were-Snake, Were-Stag, Were-Tiger, and Were-Wolf. |
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If you're like me coming up with a decent name for a character can be tough, and just coming up with reasonable names for NPC's is a pain. So I have my random name Generator written in Microsoft Excel, though it works just fine with the latest version of Open Office. It generates an entire page of over 200 names, all based on the 1990 U.S. Census data. |
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INWO Cards I've recently gotten back into INWO, and in the true spirit of the game I've created a couple of cards. |
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Comments by
Kromm Collected and maintained by Travis Foster over on his website, these comments and rulings by Dr. Kromm on GURPS 4th Edition are quite useful. |
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Galactic Empires CCG
My card scans have been moved to my new website:
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Other Stuff
How to make an Ethernet Crossover Cable,
because I don't have any other place to post it just yet.
--
Eric B. Smith
Did you know that 5 out of 3 people have trouble with fractions?
This page was last updated on 04/27/2012 at 05:45 PM
Copyright © 2004-2011 by Eric B. Smith
The All Seeing Eye and GURPS
are Registered Trademarks ® of Steve Jackson
Games incorporated.
The material presented here is my original creation, intended for use with the
GURPS system from Steve
Jackson Games.
This material is not official and is not endorsed by Steve
Jackson Games. Share and enjoy.