I agree that it is really a nice hobby, especially
when equipment are about similar and we are talking about recreational paintball
not speed ball. We play sometimes (recreational) paintball with camo suits etc.
that can really give *some kind of* feeling for combat that can be used to get
better feel for RPG combats.
We had so called techno guys (because the had
very technical gear like microchip regulated guns) participating in our
paintball games a few times. The first gamers were quite good, but relied quite
much to long range, high ROF and enormous amount of firepower that they got from
their guns. But because we weren't very much better tactically, they really beat
us badly. The second group were just young punks with guns paid by their dads
and we beated them with better team play and tactics. So, this gives another
example that superior equipment doesn't equate victory if the opponent is
otherwise better (allways this doesn't help, though)...
// J
----- Original Message -----
Sent: Monday, July 02, 2001 4:31 PM
Subject: Re: Paintball
In a message dated
7/1/01 2:25:48 PM Pacific Daylight Time, festusdirk@urbia.de writes:
what drove me out of paintballing was the high munchkin
potential: in the group i played with some guys started to buy
motordriven autoloaders, Grenades and other stuff like that. imho
overkill tactics arenīt that useful if you arenīt training for flanders
trenches.
The
first time i went paintballing...there was a guy called DESERT FOX......he
had a full auto, with a backback fed ammo and C02 system.........absolutly
reduculous why they allowed that one the field. Here i was with a
overused and overabused pump action that worked about as well as the first
musket ever made. When this idiot hit you, by the time you called
HIT and made to stand up, he has already put about 30 rounds into you.
But if you can find a good field that
keeps the groups small and keeps the equipment normal, its a great way to
spend a saterday.
Benjamin
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