If you use the Gurps Spec Ops
book, Special Forces, SAS, SEAL ME characters could easily reach the
300-400+ point range. However, they will not have access to the
'special' (super-hero/occult) advantages that Black Ops characters have.
And your ex-; beat cop, FBI agent, Hacker, etc. will be running in the 150-200
range.
If converted from ME rules, most
ME characters will come out to the 200-300 pt range for Gurps. Depending
on education, experience, and stats. I have run an ME game using Gurps
rules (my players didn't want to learn a new rules system *shrug*). The
characters were built on 225pts. this worked very well, for
me.
Black Ops as written does not
mesh well with the ME world in my opinion. A toned down X-files style
weirdness is fine, (the players seldom know if the aliens were real or a hoax or
swamp gas). And what weirdness there is should be scattered about so the
players never know if the mission is normal or a bug-hunt. Making biotech
and advanced tech common for the players (as opposed to common for everyday
people) is not in keeping with the feel of ME. If you want to take ME
10-20 years into the future in some proto-cyberpunk setting then that would
probably be fine.
Gareth Livergood
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