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Re: Dinosaurs



Hello,

        Cool ideas!  It's fun to try new and different things once in a
while.  
        For smaller dinosaurs like raptors, the standard TLs should work
if you use a low mass factor for them.  This could conceivably work for
larger dinosaurs as well if you extrapolate what mass factor they'd have
by their mass, but the calculations might be a pain if you wind up with
factors like .03 or whatever.  You could work out some of the
calculations in advance, though, so you wouldn't have to go through it
in-game, and it might be OK.
        
Best Wishes,

Manu 

On Mon, 17 Sep 2001 11:20:40 +0200 Gurth <Gurth@xs4all.nl> writes:
> According to CamaroGen1@aol.com, on Mon, 17 Sep 2001 the word on the 
> street was...
> 
> >              I just went and saw Jurasic Park 3 today......ok 
> movie, funny 
> > than the other,s but also lamer.....SO predictible, and the 
> diolauge was 
> > tired...HOWEVER, the blundering, stupid wanna-be mercenaries got 
> me thinking 
> > of ME.  WHAT if the island were a fact, and the cell was hired to 
> do one of 
> > the following:
> 
> Someone I know based a Shadowrun adventure on basically the same 
> idea: the
> players get hired to do something (I don't suppose it matters much 
> what it
> is) on an island, and when they get there they discover the place 
> is
> inhabited by dinosaurs.
> 
> >        The problem is the TL for the larger Dinos, i mean, a 
> raptor could be 
> > treated the same as a big human, however the skin as armor would 
> make 
> > penetration harder, but the TL would be close.  But a .45 ACP to a 
> T-Rex 
> > isn;t going to do shit.
> >        Other than the obvious opinion that this is all a crazy, 
> wild idea, 
> > any ideas on TL for this?
> 
> A good place to start might be the Phoenix Command Expansion 
> rulebook, as
> that has stats for sometypes of dinosaur for that game. Not sure how 
> you'd
> convert that to ME, but it could be better than starting from 
> scratch.
> 
> -- 
> Gurth@xs4all.nl        -        
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