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Re: Rewards...



>De : Janne Kemppi <jkemppi@ees2.oulu.fi>

> My ME campaign has moved forwards through several adventures now
> and thus it has become apparent that characters have acquired
> rewards from their work.
/SNIP/
> How have you dealt with the question of rewards and lifestyle?
> What kind of rewards characters get from theuir work? What
> scale?

Without too much clues on the inflation tied with the ME background, I find
it even more difficult to find a way to make my player spend thier money.

Any comments about the "cost of life" in the US would be welcome.

Thanx

Damien



    When we played a lot, as a group we've moved to another game (too many
GMs), I used to pay them a lot, but it was needed, houses in Miami or even
apartments are very expensive, if they wish to live outside the city it
costs less but the car maintenance goes up...

    They had a network of informant (very usefull way to give them a few
clues when they are in a jam).  Informant cost a lot of money to keep loyal
and BE/BE will not pay unless they are vital to the operation...

    Those were a few ways of making the character spend money.  Also I
almost never gave them equipment, especially if they could find it in a
Radio-Shack or something like this...

    Michel