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Re: Erosion of Civil Liberties.



> ----- Original Message -----
> From: "Janne Kemppi" <jkemppi@ees2.oulu.fi>
> > > How is character behaviour going to change if they know they will
> stopped and searched
> > > going into any public building?
> > Probably be personally somewhat annoyed but it does have no
> > real effect on characters behavior (after first few embarrassing
> > idiotic episodes). Characters will mold their clothing and
> > behavior and carried effects to suit better new environment.
> > For example, one carries no more metallic items and keeps
> > most items that cause alarm in a belly bag that they remove,
> > put to plate next to item detector and go through. They also
> > learn to carry ID cards at all times in case something does
> > happen and officials want to know who they are. This is a
> > quick list of things but I am sure you can all think how to
> > behave like rational beings.
> 
> Ever since the Port Arthur Massacre and the crack down on gun laws in Oz
> I've been forcing my players to operate within those restrictions. Whenever
> they've wanted to go paramilitary they've had to be very, very careful of
> 'official' entanglements. It makes for great roleplay and does much to
> control the old cyberpunk player who thinks that a SLR is acceptable
> streetware.

	I have to admit of never ever finding a situation where PCs 
	would realistically (alright, belivably) be in position, where 
	they'd actually need guns when I have been GM so this is
 	fairly much non issue (at least for me). Players seem also
	far more interrested in spending their ill gained booty on
	fast cars, flashy clothes, boats and houses than play out
	with guns.