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My idea on how character generation should be, but I like to get input
Allo All
I have been working on a new way to create characters in millenniums end,
I would like to get some input from all of you.
I haven't play tested it much, but I'm going to in the next couple of
months.
::::::::::::::::::::::::::::::::::Here it comes::::::::::::::::::::::::::::::::::
Character Creation at a Glance
Character generation in m-end is a fairly straightforward process. All of the instructions and data needed are covered on these pages.
Note: the tables here are trimmed-down versions of those in the main text. If you need an extreme value out of the range of a table here, check the originals the main rulebook.
Attributes
Determining Attribute levels is a three step process. Before beginning, you must decide whether your character is male or female, how old she is, and which Attributes are most important to your character concept. Follow these steps:
1: Find out how many attribute points you have to build your character, by using this formular:
400-5*(A-20)>=200=AP
2: Use the attribute points to purchase Attributes levels your character should have. The
cost for buying individual Attributes Levels is:
For levels 1 through 25 1 pt each
Levels 26 through 40 2 pts each
Levels 41 through 55 3 pts each
Levels 56 through 70 4 pts each
Levels 71 and up 5 pts each
Level Attribute = Point Cost
10 = 10
15 = 15
20 = 20
25 = 25
30 = 35
35 = 45
40 = 55
45 = 70
50 = 85
55 = 100
3: Add the Base Attribute levels from "Base Levels for Attributes". Record the final totals on your Character Sheet. Remember that some Attributes (Str and Agl) can be improved through skills.
Base Levels for Attributes
Male Female
Intelligence 20 20
Sensibility 20 20
Agility 15 20
Coordination 20 20
Constitution 20 25
Strength 20 15
Personality 20 20
Appearance 20 20
Bravado 25 20
Willpower 20 20
Weight and Height Table
Recommended Weight for a Given Height and Physique.
Total of Character's Constitution and Strength Attribute Levels:
55 70 85 100 115 130 145
Height(cm) Weight(kg)
160 40 43 46 50 54 61 66
165 43 46 50 54 61 66 72
170 46 50 54 61 66 72 79
175 50 54 61 66 72 79 87
180 54 61 66 72 79 87 95
185 61 66 72 79 87 95 102
190 66 72 79 87 95 102 108
195 72 79 87 95 102 108 113
200 79 87 95 102 108 113 118
Secondary Attributes and Mass Factor
Determine your character's Secondary Attributes from the Secondary Attributes Table, below. Find your character's Mass Factor on the Mass Factor Table, also below. Record all of these numbers on your Character Sheet. Some Secondary Attributes (Perception, Base Speed, and Endurance) can be improved through skills.
Secondary Attributes Table
Attribute Perception Base Speed Endurance Recovery Damage Rating
level ( Sen) (Agl) (Con) (Con) (Str)
1-20 20 9 4 0 2
21-25 23 10 5 2 3
26-30 26 11 6 4 3
31-35 29 12 7 4 4
36-40 32 13 8 6 4
41-45 35 14 9 6 5
46-50 38 14 10 8 5
51-55 41 15 11 8 5
56-60 44 15 12 10 6
61-65 47 16 12 10 6
66-70 50 17 13 12 6
71-75 53 18 13 12 6
76-80 56 19 14 14 6
81-85 59 20 14 14 7
86-90 62 21 15 16 7
91-95 65 22 15 16 7
96-100 68 23 16 18 7
101+ 71 24 16 20 7
Mass(kg) Mass Factor
32-33 2.0
34-35 1.9
36-37 1.8
38-39 1.7
40-42 1.6
43-45 1.5
46-49 1.4
50-53 1.3
54-58 1.2
59-64 1.1
65-71 1.0
72-80 0.9
81-92 0.8
93-108 0.7
109-124 0.6
125+ 0.5
Character Information
Most of the information in the upper left of the Character Sheet is not critical to the character generation process, and can simply be made up according to your character concept. A few items, however, must be determined now before you can move on to other steps. Do the following:
1:Decide how much post-high-school education and work your character has.
2:Decide how old your character is. For every two years over the age of 30, subtract one point from his Con and Agl
3:Choose a height for your character. Then, using the Weight and Height Table below, determine his weight. You may deviate a little from the result on the table, especially if your character is overweight.
4:Roll percentile dice to determine whether your character is right-handed, left-handed, or ambidextrous. A result of 90 or less indicates right-handedness, 91 through 99 left-handedness, and 00 ambidextrousness.
Fill in the remaining information in the upper left of your Character Sheet according to yousr character concept.
Concept
Details of your character's background and personality will emerge and refine themselves over the course of a lengthy campaign. A well-defined character concept isn't crucial to the character creation process, but a strong idea of where you are going helps in making the decisions outlined below.
Talent Bases
The Talent Base Table lists formulas for determining your character's Talent Bases from his Attributes. Compute the Talent Bases and record them in the Skills section on your Character Sheet.
Talent Base Table
Formulas for Determining Talent Bases
Academic (Int+Wil)/20
Creative (Sen+Cor)/ 20
Dom./Tech. (Sen+Cor+Con)/30
Medical (Int+Sen+Cor)/30
Natural (Sen)/10
Physical (Agl+Str+Con+Wil)/40
Reflexive (Agl+Sen)/20
Scientific (Int)/10
Social (Per+Bra)/20
Skills
Defining your character's skills is the longest and probably most important part of character creation. Follow these two steps:
1: Compute your character's skill points according to these following formula:
IW*(+(W*0,5)+(E*1)+(A*0,5))=SP
W=Work
IW=(Intelligence+Willpower)/2, A=Age
E=Education, years of post-high-school
SP=Skill Points
2: Use the skill points to purchase skills your character should have. But before you use all the skill point on skills know that a character is considered familiar with a skill if she has a level of 20 or greater. A level of 40 or more she is considered competent, while a character with a level of 70 or higher is something of an expert.
Also note that the character starts with the following skills:
Aim 20
Close Combat 20
Diplomacy 20
General Mechanics 20
Geography 20
History 20
Literature 10
Math 20
Medicine 20
Native Language Group 50
- Native Language 25
Swim 20
Total: 300
The cost for buying individual skills is:
For levels 1 through 25 1 pt each
Levels 26 through 40 2 pts each
Levels 41 through 55 3 pts each
Levels 56 through 70 4 pts each
Levels 71 and up 5 pts each
Level Skill = Point Cost
10 = 10
15 = 15
20 = 20
25 = 25
30 = 35
35 = 45
40 = 55
45 = 70
50 = 85
55 = 100
If you have purchased Athletics/Bodybuilding, Athletics/Gymnastics, Kata, Perception, or Run skills, either individually you may be able to increase some of your character's Attributes or Secondary Attributes. Check the skill descriptions in Chapter Two.
Possessions
Ask the GM how much money your character has in he's campaign and if there are some things you most buy and may not buy.
When you buy weapons, vehicles, or body armor, equipment, and other possessions check the tables at the end of the book and copy the information there onto the appropriate boxes on your Character Sheet.
Dann Ernstsen
Vanløse Alle 22, 3 tv
2720 Vanløse
ICQ: 75618841
Telephone: none at the moment as the one I had is dead.
Webmonster at www.millenniumsend.com
Website at www.dann.bums.dk
Trick me once, shame on you;
Trick me twice, shame on me