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My idea on how character generation should be, but I like to get input



Allo All

I have been working on a new way to create characters in millenniums end,
I would like to get some input from all of you.

I haven't play tested it much, but I'm going to in the next couple of
months.

::::::::::::::::::::::::::::::::::Here it comes::::::::::::::::::::::::::::::::::
Character Creation at a Glance
Character generation in m-end is a fairly straightforward process. All of the instructions and data needed are covered on these pages. 
Note: the tables here are trimmed-down versions of those in the main text. If you need an extreme value out of the range of a table here, check the originals the main rulebook.

Attributes
Determining Attribute levels is a three step process. Before beginning, you must decide whether your character is male or female, how old she is, and which Attributes are most important to your character concept. Follow these steps:
1: Find out how many attribute points you have to build your character, by using this formular: 
	400-5*(A-20)>=200=AP
2: Use the attribute points to purchase Attributes levels your character should have. The 
cost for buying individual Attributes Levels is:
	For levels 1 through 25 1 pt each
	Levels 26 through 40 2 pts each
	Levels 41 through 55 3 pts each
	Levels 56 through 70 4 pts each
	Levels 71 and up 5 pts each

	Level Attribute = Point Cost
		10 = 10
		15 = 15
		20 = 20
		25 = 25
		30 = 35
		35 = 45
		40 = 55
		45 = 70
		50 = 85
		55 = 100
	
3: Add the Base Attribute levels from "Base Levels for Attributes". Record the final totals on your Character Sheet. Remember that some Attributes (Str and Agl) can be improved through skills.
	Base Levels for Attributes
			Male	Female
	Intelligence	20 	20
	Sensibility	20 	20
	Agility		15 	20
	Coordination 	20 	20
	Constitution 	20 	25
	Strength 	20 	15
	Personality 	20 	20
	Appearance 	20 	20
	Bravado 	25 	20
	Willpower 	20 	20

Weight and Height Table
Recommended Weight for a Given Height and Physique. 
Total of Character's Constitution and Strength Attribute Levels:
			55 70 85 100 115 130 145
	Height(cm)	Weight(kg)
	160 		40 43 46 50  54  61  66
	165	 	43 46 50 54  61  66  72
	170	 	46 50 54 61  66  72  79
	175 		50 54 61 66  72  79  87
	180 		54 61 66 72  79  87  95
	185 		61 66 72 79  87  95  102
	190 		66 72 79 87  95  102 108
	195 		72 79 87 95  102 108 113
	200 		79 87 95 102 108 113 118

Secondary Attributes and Mass Factor
Determine your character's Secondary Attributes from the Secondary Attributes Table, below. Find your character's Mass Factor on the Mass Factor Table, also below. Record all of these numbers on your Character Sheet. Some Secondary Attributes (Perception, Base Speed, and Endurance) can be improved through skills.

Secondary Attributes Table
Attribute 	Perception	Base Speed	Endurance	Recovery	Damage Rating 
level	 	( Sen)		(Agl)		(Con)		(Con)		(Str)
1-20 		20		9		4		0		2
21-25 		23		10		5		2		3
26-30 		26		11		6		4		3
31-35 		29		12		7		4		4
36-40 		32		13		8		6		4
41-45 		35		14		9		6		5
46-50 		38		14		10		8		5
51-55 		41		15		11		8		5
56-60 		44		15		12		10		6
61-65	 	47		16		12		10		6
66-70 		50 		17 		13 		12 		6
71-75 		53 		18	 	13 		12 		6
76-80 		56 		19 		14 		14 		6
81-85 		59		20		14		14		7
86-90		62		21		15		16		7
91-95		65		22		15		16		7
96-100		68		23		16		18		7
101+ 		71 		24		16		20		7

Mass(kg)	Mass Factor
32-33		2.0
34-35		1.9
36-37		1.8
38-39		1.7
40-42		1.6
43-45		1.5
46-49		1.4
50-53		1.3
54-58		1.2
59-64		1.1
65-71		1.0
72-80		0.9
81-92		0.8
93-108		0.7
109-124		0.6
125+ 		0.5

Character Information
Most of the information in the upper left of the Character Sheet is not critical to the character generation process, and can simply be made up according to your character concept. A few items, however, must be determined now before you can move on to other steps. Do the following:
1:Decide how much post-high-school education and work your character has.
2:Decide how old your character is. For every two years over the age of 30, subtract one point from his Con and Agl
3:Choose a height for your character. Then, using the Weight and Height Table below, determine his weight. You may deviate a little from the result on the table, especially if your character is overweight.
4:Roll percentile dice to determine whether your character is right-handed, left-handed, or ambidextrous. A result of 90 or less indicates right-handedness, 91 through 99 left-handedness, and 00 ambidextrousness.
Fill in the remaining information in the upper left of your Character Sheet according to yousr character concept.

Concept
Details of your character's background and personality will emerge and refine themselves over the course of a lengthy campaign. A well-defined character concept isn't crucial to the character creation process, but a strong idea of where you are going helps in making the decisions outlined below.

Talent Bases
The Talent Base Table lists formulas for determining your character's Talent Bases from his Attributes. Compute the Talent Bases and record them in the Skills section on your Character Sheet.

Talent Base Table
Formulas for Determining Talent Bases
	Academic (Int+Wil)/20
	Creative (Sen+Cor)/ 20
	Dom./Tech. (Sen+Cor+Con)/30
	Medical (Int+Sen+Cor)/30
	Natural (Sen)/10
	Physical (Agl+Str+Con+Wil)/40
	Reflexive (Agl+Sen)/20
	Scientific (Int)/10
	Social (Per+Bra)/20

Skills
Defining your character's skills is the longest and probably most important part of character creation. Follow these two steps:
1: Compute your character's skill points according to these following formula:
	IW*(+(W*0,5)+(E*1)+(A*0,5))=SP
	W=Work
	IW=(Intelligence+Willpower)/2, A=Age
	E=Education, years of post-high-school
	SP=Skill Points
2: Use the skill points to purchase skills your character should have. But before you use all the skill point on skills know that a character is considered familiar with a skill if she has a level of 20 or greater. A level of 40 or more she is considered competent, while a character with a level of 70 or higher is something of an expert. 
Also note that the character starts with the following skills:
	Aim 			20
	Close Combat		20
	Diplomacy 		20
	General Mechanics 	20
	Geography		20
	History 		20
	Literature 		10
	Math 			20
	Medicine 		20
	Native Language Group 	50
	- Native Language 	25
	Swim 			20
			Total:	300

The cost for buying individual skills is:
	For levels 1 through 25 1 pt each
	Levels 26 through 40 2 pts each
	Levels 41 through 55 3 pts each
	Levels 56 through 70 4 pts each
	Levels 71 and up 5 pts each

	Level Skill = Point Cost
		10 = 10
		15 = 15
		20 = 20
		25 = 25
		30 = 35
		35 = 45
		40 = 55
		45 = 70
		50 = 85
		55 = 100

If you have purchased Athletics/Bodybuilding, Athletics/Gymnastics, Kata, Perception, or Run skills, either individually you may be able to increase some of your character's Attributes or Secondary Attributes. Check the skill descriptions in Chapter Two.

Possessions
Ask the GM how much money your character has in he's campaign and if there are some things you most buy and may not buy.
When you buy weapons, vehicles, or body armor, equipment, and other possessions check the tables at the end of the book and copy the information there onto the appropriate boxes on your Character Sheet.

Dann Ernstsen
Vanløse Alle 22, 3 tv
2720 Vanløse
ICQ: 75618841
Telephone: none at the moment as the one I had is dead.
Webmonster at www.millenniumsend.com 
Website at www.dann.bums.dk

Trick me once, shame on you;
Trick me twice, shame on me