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Re: New version is on the server...



Incidentally, the logic behind switching status is as follows:

If your stun roll is > 0 _and_ you've taken no incapacitating wounds, you
can click "Good to Go" and toggle it over to "Incapacitated".  For instance,
if one of your baddies has a Stun Roll of 30, and your d100s come up 28, you
can click "Good to Go" and tick it over to "Incap" as your way of keeping
track that he's out of the fight.

If your stun roll is > 0 _and_ you've taken no incapacitating wounds, you
can also click "Incapacitated" to recover and become "Good to Go" again.

If your stun roll is < 0 _or_ you've taken any wounds >= TL20, you're
automatically incapacitated.  There's no way within the core ME rules for
you to come out of it without medical intervention, so clicking the
"Incapacitated" button won't do anything.  This is damagecalc's way of
telling you that the character is seriously messed up past the point where
he can snap out of it on his own.

If you're dead, you're dead.  Clicking the "DEAD" button will ressurect the
character from the grave and fully heal them.