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Dual Worlds
Roger Burton West
27 August 2003
Table of Contents
1. Introduction
1.1. Author's notes
1.2. World orientation
2. The Conjunction
2.1. Causes
2.2. Open passages
2.3. Closed passages
2.4. The Pit
3. Terra
3.1. Terran History
3.2. Present situation on Terra
3.3. Fusion Gravitic
3.4. Major corporations
3.5. Other corporations
3.6. Military forces
3.7. Other Terran organisations
3.8. Artificial Intelligences
3.9. Mêlée Weapons
3.10. The Lattice
3.11. Psionics
3.12. Braintaping
3.13. Travel on Terra
3.14. Communications
3.15. Terran Currency
3.16. Religion and worship
3.17. Slang and unusual terms
3.18. Entertainment
3.19. Magic
4. Quar
4.1. Overview
4.2. Quari History
4.3. Astrography
4.4. Gods and worship
4.5. Geology, Flora and Fauna
4.6. Geography
4.7. Present situation on Quar
4.8. Technology
4.9. Sapient races
4.10. Language
4.11. Calendars
4.12. Legends
5. Game rules
5.1. GMing the Dual Worlds
5.2. Mana levels
5.3. Elemental magic in GURPS
5.4. Dancing
5.5. Extra equipment
5.6. Special effects
5.7. Spacecraft design
5.8. Computer Mk #s
5.9. Name lists
5.10. Non-Player Characters
6. Adventures
6.1. Death on the Rock
6.2. Just Desserts
7. Secrets
7.1. Funding of the Quari Resistance
7.2. More about the Conjunction
7.3. Eilin history
7.4. Ravokak history
7.5. Quari dragons