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Millennium's End, and that combat problem?



The common problem that I have with, getting players to play ME, is that 
they think that the "Combat" side of things, is kinda slow?

Does anyone else have this 'problem' or just a solution?

I use the "pre"-rolled initive(sp), making 60-70 rolls before the game 
starts, and using them for the combat, for me it speeds up the game but hey 
only if the people like it, but I Did have 7 players for the "The Mob Squad" 
which had the Groovie feel, of the Funk...............


But most people don't seem to like looking, at the same Sh*t in a different 
box, it's called reallifeRPG.

1997, we had a game with the US under attack, from USSR, set in 1979 man 
that was cool, FireFox was the other game I ran, along with campaigns set in 
Tom Clancy's, Clive Clusser's(sp) and Dale Brown's, series of book's, to me 
it's just the best, blah blah blah.........


Oh I'm Babbling, on and on and on and on,  sweet as PEACE all MATT.

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