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Re : New Life for Millennium's End





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From : "Robert J. Hansen" <rjhansen@inav.net>
/SNIP/
> A couple of thoughts:
>
> Top Secret/SI, for all its numerous faults, gave skilled shooters the
> ability to "bump" their shots up and down hit locations.  If the random hit
> location said that the target got hit in the upper arm, the skilled shooter
> would be able to bump it over into a center-mass shot, while the unskilled
> shooter would be left with an upper arm shot.  This is appealing, but
> definitely not my favorite.
>
> Phoenix Command had a -lovely-, if complex, aim-point system, in which
> highly trained troops had a good chance of hitting their aimpoint and, even
> if they missed, would likely hit -close-.  Green troops would be lucky just
> to hit their targets at all.
>
> I've always found it strange that Phoenix Command and Millennium's End have
> such widely different views when it comes to combat.  ME tends to take the
> attitude of "even a poorly-trained person can get a headshot at 30 feet",
> while PC seems to take the side of "you're scared, you're running, you're
> getting shot at, you're looking for cover, and if you're aiming for the
> guy's head you're just as likely to hit him in the crotch as anywhere else".
> From what I've read of FBI crime reports, Phoenix Command has it right--even
> though the average gunfight is at incredibly close range, very few injuries
> are center-mass.

BIG /SNIP/
> If I could change just one thing about the ME combat system, it'd be that it
> seems *too easy* to hit your target.  The real world records, as established
> by criminals, civilians and police, just doesn't match up that well against
> ME.

The suject can be covered with the "Skills Scale" too.
What about a "no-stess" modifier, like +50% (or raising the skill levels to
dividing them in stressfull situations) to your level in calm situation.
(target shooting/deer hunting Vs. adrenalin affected gunfight).

Damien