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Re: RE: Re : New Life for Millennium's End



> ...the current edition of Recon uses a the system where in 
> combat all shooting skills are divided by x (I don't remember
> the exact number, it might have been 5 or 10). Only ambushers
> could use "turkey shooting" where they could use the normal 
> skill. Something similar might be usable in ME also. Of course 
> I don't know how this might apply to spec ops operators with 
> better fire discipline than normal line troopers (or that's 
> the impression I have)...

You could make the divisor vary.  This would be similar to T2K's 
coolness under fire rating.  Everyone starts with a divisor of
ten.  Surviving a life-or-death firefight gets you one point 
toward reducing this, as does each term of military or police 
training, although the latter likely would have a cap of some 
sort.  

points  reduction
0........../10
1........../6
2-3......../5
4-7......../4
8-12......./3
13-18....../2
19+......../1

Just a thought.  Because a divisor is such a big deal, it 
would mean that any troops, even if poorly-trained, who have 
actually been in combat a few times would have accuracy 
roughly equivalent to well-trained ones that haven't 'seen 
the elephant'.  I don't know if that strikes people the wrong 
way or not.  There's more to being effective than simple 
accuracy, but it sure counts for a lot.