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Re: Re : Rewards...
> In a message dated 9/18/2001 7:15:36 AM Pacific Daylight Time,
> ILL.OMEN@wanadoo.fr writes:
>
>
> > Any comments about the "cost of life" in the US would be welcome.
>
> You already have some indication on price indications by the increase in
> prices in firearms. By comparing these prices to current prices for the same
> models you can come up with a rough percentage cost of living increase. Do a
> search for "Miami real estate" and you can find current housing prices in and
> around Miami. Apply the cost of living percentage and you have a reasonable
> idea of housing costs in ME Miami.
>
> For lifestyle costs, the easiest thing to do is create generic categories;
> low, average, good, and playboy. Come up with an idea of how much each
> category is going to spend on the basics (clothes, food, conveniences, etc)
> for the year and that will give you a monthly lifestyle cost. Something
> like; low $250, average $500, good $1000 and playboy $1500 per month. Get
> your players to work on lists of what basics they would like to have and
> adjust accordingly. If you want to keep the bookkeeping to a minimum, throw
> in the cost of housing and vehicles and crank up the cost.
I think thsat this would be a good method to use in my campaign
as well.