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Re: Re : Rewards...



> In a message dated 9/18/2001 7:15:36 AM Pacific Daylight Time, 
> ILL.OMEN@wanadoo.fr writes:
> 
> 
> > Any comments about the "cost of life" in the US would be welcome.
> 
> You already have some indication on price indications by the increase in 
> prices in firearms.  By comparing these prices to current prices for the same 
> models you can come up with a rough percentage cost of living increase.  Do a 
> search for "Miami real estate" and you can find current housing prices in and 
> around Miami.  Apply the cost of living percentage and you have a reasonable 
> idea of housing costs in ME Miami.
> 
> For lifestyle costs, the easiest thing to do is create generic categories; 
> low, average, good, and playboy.  Come up with an idea of how much each 
> category is going to spend on the basics (clothes, food, conveniences, etc) 
> for the year and that will give you a monthly lifestyle cost.  Something 
> like; low $250, average $500, good $1000 and playboy $1500 per month.  Get 
> your players to work on lists of what basics they would like to have and 
> adjust accordingly.  If you want to keep the bookkeeping to a minimum, throw 
> in the cost of housing and vehicles and crank up the cost.

	I think thsat this would be a good method to use in my campaign 
	as well.