[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Something of a scenario idea



> Janne Kemppi [SMTP:jkemppi@ees2.oulu.fi] wrote:
> 
> 
> >I do not believe that BE would carry out such a mission (hostage
> >	rescue is dangerous as hell) but if you are running a myo macho
> >	campaign and want to get some fear of God on players who are
> >	too cocky for their own good, this would be good. 
> >
> >	Nothing beats survival as a source for resourcefullness and 
> >	desparation heroism and hysteric self-sacrifice and bitter
> >	revenge. Especially if at the end of it characters finally 
> >	get caught, which kind of creates a new adventure...
> 
> 
> Have you met my group before?

	I have to admit of never having this honor.

> One of them's playing a very British northener with a 0.6 max factor!
> Another ones a very techy nerd, my policy with him is yes you are paranoid,
> and yes they're after you.
> 
> I've been considering for a while the chance of the group being captured and
> them trying to escape. Just need to pick the right time and place,
> unfortunately they keep foiling my plans. Oh the life of an evil mastermind
> and his ill fated henchmen! 

	Depending on where the group is supposed to work with,
	the chances of getting caught are quite possible. For example,
	if they work in a country where police can be bought off they
	could get caught by local law enforment that (characters should
	learn this afterwards) does work hand in hand with henchmen of
	the evil mastermind. Characters are in, waiting for lawyers to
	come to the rescue, but alas, here comes the evil criminal
	mastermind...