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Re: Rail guns (was: US SOCOM desires...)
On Sun, Jan 27, 2002 at 05:02:46PM -0600, Robert J. Hansen wrote:
>Well, given I've built a couple of them (the coilguns were more
>successful, the railgun was prone to lots of mechanical failures), there
>are a fair number of problems with the general notion.
I've also played around with them a bit (and I know I shouldn't use
"railgun" as a generic term; I'm thinking of magnetic acceleration of
projectiles in general). Your concerns are entirely valid, and I should
have been clearer in stating that my suggestions were predicated on a
decent, compact energy storage system (such as the RTSes might start to
provide).
>From a naval perspective, what's the point? Cannon is rarely used
>nowadays in the era of cruise missiles.
I'd expect to see them optimised for point defence; depending on the
level of electronics used, one could possibly get some very high rates
of fire per barrel.
>Rail guns work, but due to the power and coolant requirements they're
>stuck at the naval level. I don't see the power and coolant
>requirements being eased considerably, even with the discovery of room
>temperature superconductors--which is what the original poster was
>talking about.
Fair enough. I certainly don't expect to see these problems solved soon.
Roger
--
Roger Burton West - roger@firedrake.org - gamer since 1984
http://firedrake.org/roger/rpg/
22. If the sergeant can see you, so can the enemy.