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Re: So why Millennium's End?



In a message dated 30/03/02 04:40:28 GMT Daylight Time, ben@millenniumsend.com writes:


Actually, there is no comparison from ME to D&D 3e.  My group plays 3e
almost every week, and its fun, but.....unfortunatly most of my group does
not want to "branch out", all they want to do is D&D.  3e is a great
system, leaps and bounds over previous editions, streamlining the system
and allowing for more customization, no two fighters are the same anymore.
HOWEVER, it is highly unrealistic, i fail to see how someone can get hit by
a sword 8 times, and still be just as effective with his own weapons.  ME
is great because combat, when it happens, is gritty and dangerouos, just
like real life.  In short, my life would be perfect if i could play D&D
twice a month, and ME twice a month!

Benjamin


I gave the whole HP thing a lot of thought a while ago and the conclusion I came to was simple - lost hit points in systems like D&D don't represent "hits" they're near misses that *would* if they had landed been extremely damaging and possibly fatal.

As characters go up in level and acquire more HP they are really accumulating a bit more luck and getting better at making the other guy miss those lethal blows. It doesn't take much of a change in narrative style to make this sort of thing work. You just go from "He hits you and you take six hits" to "If that had connected it would have hurt - it's cost you six hits."

Of course that doesn't make combat any quicker but it does make it more "realistic."

Charles

Its amazing how most people can be vastly improved by sudden death