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>Course we could always see if Steve Jackson is interested in GURPS: ME ;) I have accually done this and it does work. The GM must be tight on the point distribution; ability point cap, limited advantages. ME characters are fairly high point level, 200-300pts (normal is 100). The use of some of the optional damage rules is nessisary; hit location, bleeding, broken bones (crippleing), fatique, etc. Combat in GURPS can take a long time though. |