[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: PC Deaths (was Showtime weapons)



>"SG-1, yep I ran ten episodes of it with ME, it was cool, I'll give you a
>hint, NEVER KILL A PLAYER CHARACTER, give them the idea that you will, but
>don't, if you show then the extreme force that there fighting then,
>hopefully, they will pull there heads in quikly, or else they will find out
>the hard way......."
>
>
>Gasp!
>
>Splutter!
>
>Never kill a PC! You're having a laugh, surely.
>
>In one of my games the only PC to survive had been hospitalised early on in
>the adventure. An object lesson was taught that day, car crashes and
>explosives don't mix. It made for an interesting start to a campaign, the
>next adventure was finding out what happened to the previous cell of
>operatives.
>
>I've also had almost as many retirements as deaths though, with one player
>retiring two characters consecutively after losing arms, one to a shark and
>another to  .50bmg.
>
>Having said all this I don't like to kill PC's randomly, I'll generally
>punish stupidity, not bad luck.
>
>Bob
>
>
Well only in the SG-1 setting, since I tried to make it more Adventure 
based, than combat based.  But when it happens they (PC's) are having to 
think quite quickly on there feet, or else..........

In ME's setting, it's different kettle of fish, because if your mind start 
wandering for a second, you might end up where you shouldn't be.

_________________________________________________________________
Join the world’s largest e-mail service with MSN Hotmail. 
http://www.hotmail.com