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Re: Stun Factor : allo all could I get some feedback on this?
>roll made by
>50+ Act Freely
>49-30 Lose a turn
>29-0 Lose 2 turns
>roll missed by
>1-14 Lose 3 turns
>15-29 Lose 5 turns
>30+ out cold
The rule is a good one, Dann, and the way it is derived is simple and
realistic. It is the chart I don't like. Damage resolution in ME isn't
lightning fast to begin with - adding a second chart isn't going to help
that. I suggest doing your own version of the trauma table and somehow
incorporate Stun Factor into it. Or, a better solution might be to simply
roll against the Stun Factor attribute and maybe just tweak the numbers on
the table. However, I personally don't find them out of line.
In a life and death situation I don't think a serious wound is necessarily
going to stun anyone right away from a strictly physiological POV - the
tendency to fall to ground and cry out for help is largely a psychological
reaction. Many gunshot wound survivors report either not realizing they
were shot right away or thinking they had been hit with a blunt object.
At any rate, kudos for the effort. I'd be happy to playtest or review
whatever else you come up with.
Ryan