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Re: Man of my word.





> What should my next priority be?  

Apply for sainthood!


> little to no 
> assistance and in considerably less time than
> pencil-and-paper.  The 
> player would allocate so many "dice" to their
> abilities, click on "Roll 
> it", and presto--abilities plus derived stats. 
> Player would still have to 
> copy the numbers down to a character sheet, though.

Only really saves about 3 mins, involves 'passing
around' a laptop, and players prefer the tactile
feeling of rattling around some dive to gen stats.


> 	Would give us the infrastructure to represent
> skills electronically.  Very 
> little visible impact.

As in the GM has all the players skills, so can just
select 'perception check -20' on a menu and it punts
out who passed it?

> Task:  Full character generation
> Difficulty: Moderate
> Time required: 4 weeks
> Prerequisites: Skill infrastructure
> 	Full character generation, no GM intervention
> needed.  Would keep track of 
> points, would allow for skill packages, etc.  Could
> be very useful.

Char gen is a slow task, but it gives players time to
think and isn't a 'rush' task.
The choke point on character gen in reality is players
scrabbling for equipment lists, and it doesn't speed
that up.


> Task:  Automated Damage
> Difficulty: Severe
> Time Required: 2 weeks
> Prerequisites: None
> 	Fully automate the ME damage system down to every
> detail.  

WELL worth it. Slow combats can ruin the feel of
action, and faster resolution improves the game hell
of a lot. 
I'd definatly want to use it.
Now... it also means that you could bung in a
'randomiser' of +D6 -D6 to every TL to randomise
damage a little. You may also wish to allow a 'step
down' aspect to allow GMs to 'fudge' damage a little
against unfortunate players.




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