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Re: Man of my word.
> What should my next priority be?
Apply for sainthood!
> little to no
> assistance and in considerably less time than
> pencil-and-paper. The
> player would allocate so many "dice" to their
> abilities, click on "Roll
> it", and presto--abilities plus derived stats.
> Player would still have to
> copy the numbers down to a character sheet, though.
Only really saves about 3 mins, involves 'passing
around' a laptop, and players prefer the tactile
feeling of rattling around some dive to gen stats.
> Would give us the infrastructure to represent
> skills electronically. Very
> little visible impact.
As in the GM has all the players skills, so can just
select 'perception check -20' on a menu and it punts
out who passed it?
> Task: Full character generation
> Difficulty: Moderate
> Time required: 4 weeks
> Prerequisites: Skill infrastructure
> Full character generation, no GM intervention
> needed. Would keep track of
> points, would allow for skill packages, etc. Could
> be very useful.
Char gen is a slow task, but it gives players time to
think and isn't a 'rush' task.
The choke point on character gen in reality is players
scrabbling for equipment lists, and it doesn't speed
that up.
> Task: Automated Damage
> Difficulty: Severe
> Time Required: 2 weeks
> Prerequisites: None
> Fully automate the ME damage system down to every
> detail.
WELL worth it. Slow combats can ruin the feel of
action, and faster resolution improves the game hell
of a lot.
I'd definatly want to use it.
Now... it also means that you could bung in a
'randomiser' of +D6 -D6 to every TL to randomise
damage a little. You may also wish to allow a 'step
down' aspect to allow GMs to 'fudge' damage a little
against unfortunate players.
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