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Re: Bug in the rules...
> Admittedly, it's a contrived situation. But I found it funny. :)
... damagecalc now has a patch to fix this bug. Basically, if adding a
wound would ever cause a decrease in shock, stun and/or impairment, it
keeps the old shock, stun, and/or impairment.
Hopefully we can agree that this is an acceptable deviation from the core
ME rules. As I said, I want to keep the back-end as canonical as
possible, but I don't think that desire extends so far as to overlook
Murphy's Rules.
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r* y+*