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Re: Bug in the rules...
> Admittedly, it's a contrived situation. But I found it
> funny. :)
Remind me not to hire you as a medic...
from the after action report...
"The subject was bleeding from a gunshot wound to the left leg. To stop the
bleeding, we pushed the subject down a set of stairs repeatedly."
> ... damagecalc now has a patch to fix this bug.
> Basically, if adding a wound would ever cause a
> decrease in shock, stun and/or impairment, it
> keeps the old shock, stun, and/or impairment.
I would think the effects should be somewhat additive.
How about something along the lines of:
if (new_stun < old_stun)
stun = old_stun + 0.5 * new_stun
-Eric