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Re : New Life for Millennium's End
Jeff Pawlwoski
>> If you follow a few threads here, Damien and a few of
>> us are going to actually create the "über-list" of
>> modifiers. They are optional, of course, but this
Robert J. Hansen
> It's an RPG, not a wargame. Keep that in mind.
Sure, I 'm not very fond of the "running, through a darkened alley, out of
breath, target has just appeared in line of sight, unfamiliar weapon...
that's a -40, please" aspect a gunfight cant take.
> Better to just have a few very generic modifiers, like "Environmental factors:
> -5 to -50", and give some guidance to the GM about all the things which can
> affect shot accuracy.
The modifiers list I've told Jeff was nothing more the an attemp to give
gideline to situation modifiers.
Moreover I certainly don't want to give lessons, nor imposing my PERSONAL
point of view to fellow gamers who are far more experienced with guns than
me.
To conclude, I didn't managed to retrieve the original file of the list in
question (I crashed my old Mac) ,but I can send a .JPG of my sheet to anyone
who want. (240 K)
Damien