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[ME] Sorry for the spam!




Ack! Sorry for the spammage!! I hate Windoze!


--- Mike Fortey <forteymj@yahoo.co.uk> wrote: > 
> 
> > My comment was based on the prior comment (Mike
> > Fortey?)
> 
> Aye
> 
> > who suggested a 10
> > page primer on weapons and their use.  My comment
> > was intended to mean
> > "taked advantage of multimedia" rather than
> > following a strict ebook format,
> > perhaps I chose a poor example.
> 
> I guess it's up to cybergames if they want to stay
> with e-books or go with print. An e-book with
> integral
> multi-media would be nice, but there is also a
> printed
> demand for such a book. 
> 
> >Do we really need a game book to go into what is
> well
> >covered in lots of firearms and training books
> >already available.  
> 
> Well, maybe you don't need to, but most gamers
> would.
> For starters, most gamers don't tend to use anything
> much for reference that isn't in the rule books.
> Secondary, UMF-II could offer information thats
> scattered in a variety of books for the price of one
> book, would have additional game-orientated
> information, would not require ordering or a visit
> to
> a specialist distributer and (most importantly)
> would
> sit on a shelf in the games shop and make people who
> didn't even realise they needed it, purchase it.
> 
> 
> >That type of skill has no direct game impact and if
> >my players wanted to know how 
> >it was done a good weapons training book or video
> >would do a much better job explaining it then any
> >game book could.  Right tool for the job.
> 
> Again, you could offer a four sentence description
> and
> 3 diagrams in UMF-II for game use, which would be
> interesting background and saves someone who just
> wants a bit of depth from buying a specialist video
> or
> publication. It DOES have a bearing on the game
> though... how long does the action take to perform?
> It's not in the rules. The rules do need a 'time to
> perform 'X' action' table. Reloading is another
> obvious ommission... most players want to reload in
> a
> single turn.
> 
> Obviously, as 'dedicated' list reading players, we
> have a lot more interest than most gamers in ME, but
> the main focus of the discussion as far as
> Cybergames
> is concerned is 'will it make money', and I believe
> that out of all the printed products that they could
> publish for ME (or most other games), a UMF-II with
> conversion charts from other systems, more guns,
> fancy
> gizmos and consise but informative essays as to how
> kit is really used would be a good seller and have
> decent cross-market sales. 
> 
> There's probably enough on firearms to already fill
> a
> book, but other useful material would include
> consise
> 'layman' information on eavesdropping devices and
> their limitations as well as essays on the
> uses/limitations of night vision gear, effects of
> incoming fire on materials, and pursuit driving.
> 
> Hell, you could probably have enough material to do
> a
> UMF-II and a 'Covert Operations Guide' too.
> 
> Mike
> 
> 
> 
> 
> 
> >As far as which systems to include, I'd suggest
> >Fuzion/Hero (given that
> >cybergames is already going to be supporting the
> >systems) and White Wolf
> 
> D20 too? It's only a matter of time before someone
> writes a 'black ops / X-Files' contemparary D20
> system
> 
> 
> 
>
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