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RE: Varying Damages



> -----Original Message-----
> From: ILL.OMEN [mailto:ILL.OMEN@wanadoo.fr]
>
> How about the "complication" ? (Bleeds, Broken bonesŠ, Stuns)
> Should they:
>     -stay deffinitivly fixed with the damage ?
>     -randomly adusted ? (ala Timelords)
>
I prefer some sort of randomness to here too, so players don't necessarily
know how much time they have left to save their friend :-)

I would also recommend that bleeding and broken bones should be calculated
after the combat like in Babylon Project.

"Even heroes die..."
- Oni

My Fading Suns page:
http://www.kolumbus.fi/joni.virolainen/fsindex.htm