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Re: Varying Damages




> What kind of "varying damages" would you prefer ?
> (if anyŠ)
>     -true graphic one (grazing area & over
> penetration rules)

Too clunky again IMHO. Also encourages 'frigging' of
templates and will not give 'enough' randomness.

>     -to "hit roll" based variation

Too munchkin encouraging. 

>     -Totaly random variation

*Nod*

> How about the "complication" ? (Bleeds, Broken
> bonesŠ, Stuns)
> Should they:
>     -stay deffinitivly fixed with the damage ?
>     -randomly adusted ? (ala Timelords)

Hmmm. I'm open. Depends on how many extra die rolls
are involved. For simplicity, I'd keep them in line
with the fixed damage (which would now be random)


Mike



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