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Re: Scopes, Sniping and Reloading: Was new life for...



My stuff is under this 'cause it's long (Scott)

----- Original Message -----
From: Eric Benson <ebenson@uiuc.edu>

>
> I would far rather add a skill to the list: Long Range Shooting rather
than
> develop accurate rules for all of the potential nuances possible.  If you
> have LR Shooting, then you have the skills, experience and knowledge of
how
> to utilize the equipment you have.

I thought about this awhile ago, Dec 1997 to be precise, hence the turkey
comment. Here is what I posted to to the list then:
<----
Struggling back to my keyboard after too much turkey, ham and pudding. I'd
like to toss this into debate.
I was thinking about the shooting skills the other week and it occurred to
me that there are really two types of shooting in a broad sense. They are:

Close in, almost instinctive shooting that takes place at short to medium
range.
This is the kind of thing used in room clearing and built up areas. It's not
"Hip Fire" as the weapon is shouldered or held correctly but the sights
aren't really used so-much as the weapon is pointed. I think the actual name
for this style is Pointshooting as I have seen this used to describe the
methods taught at tactical police courses.
For this type of fire reflexes and hand-eye co-ordination would be the
required attributes for a high skill level, and of course tons of training.

Long range sighted fire as used by snipers.
In this case reflexes and co-ordination take a back seat to training and
perception. Training involves the knowledge of how to breath, and detailed
knowledge about the performance characteristics of the rifle/ammo that you
are using. Perception is important for estimating range, judging the amount
of wind and predicting if the target will move in the time the shot is in
the air.

For autofire I average the autofire skill with the relevant other skill
which depends on the way the weapon is being used. In most cases this is
restricted by the weapon itself but in some cases it can be one or the
other. e.g. some SMG/MP s are small enough to be fired one handed but can
also have a stock attached and used like a rifle. This don't mean that they
are as accurate as a rifle just that the stance used has more in common with
a rifle than a pistol.

For MG mounted on a bipod/tripod etc. I use the straight autofire level if
they are being fired full auto.

This would give a skill tree like this:
Reflexive
Pointshooting
Longarms
Smallarms
Autofire

Perception
Aimed Shooting
Longarm
Smallarm

Performance time would be 1-2 turns for Pointshooting as aiming longer would
then switch it to Aimed Shooting and 3-6 for aimed fire.

Pointshooting should suffer greater mods for range than Aimed fire (I don't
use the standard rules so can't make some up of the top of my head)
---->
I haven't really used this is a game as I haven't run one since. I was in
the middle of one at the time and one more twiddle with the rules would have
led to my players lynching me.

Scott Levy
========================================
"Enough marshmallows. Properly placed. Will kill you."
Dr John Alexander
Ex Head of US Army Directed Energy Research.

Miami Cell Nine: Mills End Website
http://connexus.net.au/~becubed/
mailto://becubed@connexus.net.au
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