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Re: What I think that should been done in m-end version 3.0




> 1. Please get rid of the he/she gender use in the core rule book, and
> only use one gender when explaining things. 

>god no, that PC stuff is so crippling to read, i prefer the he/she
>switching that the book uses, makes it a *lot* mroe readable

Well I don't :-)
I like what Dream pod 9 has done, in the start of the book they write
the following:
The use of the male gender throughout this manual should not imply exclusion of the female gender. It is only meant to avoid pronouns like "him/her/it" and make reading easier.

> 2. Separate the storyline and the rules in the core rule book as, I
> think there would be more people playing the game (I know some) if
> they  didn't have to read about BlackEagle/BlackEagle - I would be glad to
> get rid of that information when reading the rules, here i mostly think
> about character creation.
> 

>again, no, having a bare bones system sucks, i had several plans to use
>the same canon background with the PCs operating on their own, with
>other companies, the background is *very* necessary to the book, even
>if you don't use it, it still fleshes out the system.  a system with no
>genre is pretty useless imho.

Well, I don't think that it should get out of the core book. BUT I don't
like that it is "sneaks" in many chapters that don't deal with the
millennium's ends settign.

> 3. That there should be a minimum 2 page example of combat that
> combines Hand-toHand and Shooting. I think this could be a robbery
> gone bad at a liqueur store, with some illegal weapons.
> 

>a complete run through of a scene might be handy, i thought breaking
>the comabt up into a few sidebars was a bit of a pain when i was
>learning the combat ( i fudge it a lot now anyway )

Even if you fudge it as a GM, it would be nice with a run thought of the
combat system, so that if he/she GM's it right.  

> 4. Give the rule system a name, it is the setting that is call
> Millennium's End, the system has no name. What about SEM, stands fore
> Simulation Engineering Manual, fore the rule system.

>cheesy, the game is Millennium's End (or Millennium's Dawn) or
>whatever, don't get all pretentious, it's just a roleplaying system,
>keep it in perspective...

Well I call it SEM because I plan to use it fore other settings in
millennium's end - westerns, cyberpunk, stargate ect.

> 5. When writing rules, please don't write the number that has to be
> there use the number instead: instead of writing "two" use "2", it
> makes it a little easy're on people that is not that good at english, the
> same think goes when math expressions are used: don't write "cubed" write
> ^2.

>i don't remember much use of written numbers in the original rulebook ?
>valid point though....

> I know that this may seem as I don't like the setting or the system
> as it is, I doe like it but these are some of the thinks I don't like
> about it.
> 

>like any other system, you can't please all of the people all of the
>time, but taking out the background, and setting up a pretentious
>"simulation" system name isn't going to help, the background and genre
>(which needs a background to back it up really, otherwise it's just
>"use this in James Bond/Tom Clancy style games, it's good for that")
>are what drew me to the game in the first place, i'd hate to see them
>go, although they *do* need refreshing due to the redundancy of a
>background written for 2 years ago

See under point 2.

>my thruppence

==

Dann a.k.a. x-p

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