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Re: What I think that should been done in m-end version 3.0



According to Aleister Crowley, on Mon, 30 Apr 2001 the word on the street
was...

> > 2. Separate the storyline and the rules in the core rule book
> 
> again, no, having a bare bones system sucks, i had several plans to use
> the same canon background with the PCs operating on their own, with
> other companies, the background is *very* necessary to the book, even
> if you don't use it, it still fleshes out the system.  a system with no
> genre is pretty useless imho.

Also, reading just rules without references to the game's setting or
background is usually rather dull.

> > 4. Give the rule system a name, it is the setting that is call
> > Millennium's End, the system has no name. What about SEM, stands fore
> > Simulation Engineering Manual, fore the rule system.
> 
> cheesy, the game is Millennium's End (or Millennium's Dawn) or
> whatever, don't get all pretentious, it's just a roleplaying system,
> keep it in perspective...

Agreed... I don't really see the need to give the rules system a name of
its own, unless it's supposed to be marketed as a generic system for use
with all sorts of backgrounds -- Fuzion, for example. But since the only
published application of the ME system is with the ME background, there's
no point in giving it a separate name, IMHO (especially not SEM :)

> > 5. When writing rules, please don't write the number that has to be
> > there use the number instead: instead of writing "two" use "2", it makes
> > it a little easy're on people that is not that good at english, the same
> > think goes when math expressions are used: don't write "cubed" write
> > ^2.
> 
> i don't remember much use of written numbers in the original rulebook ?
> valid point though....

I do agree about the "cubed" but for the rest, using straight numbers does
not generally read as easily as writing them out, IMO. "There are 2 cars,"
seems a bit more awkward than, "There are two cars," even though the two
say exactly the same thing.

OTOH, it is better to write numbers that have some real game impact as
numbers rather than words. "The skill roll has a +30 modifier" is much
better than "The skill roll has a plus-thirty modifier."

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