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Re: ME Firearms policy, round 2
> In my campaigns, I specifically push toward extreme
> realism. It was my big push to add a "concealment"
> note on Rob Thomas' pistol listings (Note = M).
>
> In RPG terms, carrying a IMI Desert Eagle is often the
> same as carrying a Derringer. Not with me. I
> personally (IRL) carry a Glock 36. It is extremely
> thin and compact, and a DREAM to carry compared to
> others. I make my players conceal/carry something
> appropriate.
>
> On the idea of SMGs, it is the same. You can't carry
> an SMG around on the street. I am (and my players
> are) a big fan of tiny full auto versions of pistols
> because of this. Glock 18s make appearances often.
> With http://www.fss-g.com/ my players have many
> options in this area. The Ares Folding is also a
> consideration, if I allowed my players to get their
> hands on one ;-)
>
> I use SMGs in covert assaults and in special
> circumstances "in town" and only have assault rifles
> and heavy duty gear when "in the bush" and only with
> special authority when doing so.
>
> You can't do the Blackeagle/Blackeagle lifestyle and
> go to lavish parties with a canon bluntly showing
> through the tux under your armpit.
This reminds me of the secons RPG session on ME
I have been playing (as a player). In the first
session characters fought their way through Miami
heat, traffic and broken down elevators (some clowns
in Cell 9 had attached that note on elevator on
Johnson Tower) and make it to first work day...
and then fight against fax machine, photocopier
and Windows to survive the first day.
The second session was first 'real' session. Ie.
characters have been working for a major retailer
for a week making security inspection and writing
a suggestion report of things to be done. With the
report done before deadline (aren't we little ass
kissers?) the security boss of retailer asks if BE
team who did it to give it to him in a boat they
have hired to have officeparty.
One player (total moron) makes sure his character
puts on bodyarmor (in Miami heat?) and 9mm gun on
shoulder holster (for night club?) and suit to
cover it on (for fashion sense?). Others (including
my character) put on jacket and tie and company
credit card to wallet. Guess who faints in the
boat for heat while others have fun with secretaries
and cashier girls telling funny stories of what it is
to move to live in Miami and go for a restaurant tour
in a city for the night...
A good GM could and indeed should gently guide
players to realise things their characters should
know, or learn at least, fast...