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Re: Varying Damages



In a message dated 4/10/01 5:27:30 AM Pacific Daylight Time,
forteymj@yahoo.co.uk writes:


Hmmm. I'm open. Depends on how many extra die rolls
are involved. For simplicity, I'd keep them in line
with the fixed damage (which would now be random)


Mike


  exactly, as someone said, this is an RPG, not a wargame, realism is nice,
but 2 hours to resolve 2 seconds of combat is NOT going to
work........randomness should be houserules, or even add on option.

Benjamin