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Re: RE: Re : New Life for Millennium's End
Gudday All
----- Original Message -----
From: "Ryan Pendergast" <virtualpender@hotmail.com>
> Reading all of these discussions about what the ME rules should become is
> somewhat troubling to me. The majority of the ideas seem intended to make
> the game into a very playable killfest that would be identical to T2K,
Please not twilight two thousand, ME is a thousand times faster and more
playable. I remember one Twilight battle that took my group eight hours to
resolve, it was horrid.
> Gurps, or whatever. The allure (to me, at least) is the realism afforded
by
> the system. To try and get rid of the templates and the damage table
would
> be to make it into another generic game that would get lost among the
> offerings already out there.
Agreed. I have to say I'm surprised as i have always found a little
preparation and a claculator allowed everything to work just fine. For those
rules that are a little wonky, like the grenades, a few twekas has all I
have ever found necessary.
IMHO the rules are the last thing that need any work. Give me more
background material, more guns, vehicles, missions, material on BE/BE before
I see any rule changes. Especially as some changes would seem to have us
ending up with Phoenix Command. ME is an RPG with a realistic combat system,
not a tactical wargaming system.
ciao
guy